79 lines
2.8 KiB
Plaintext
79 lines
2.8 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Malikto (Word of Death)
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//:: malikto.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Causes 12d6 (12-72) points of damage to all monsters.
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Level 7 Priest spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 7 Priest attack spell that targets
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all monsters.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Deal 12d6 damage to all monsters
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// 1. Get caster information
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object oCaster = OBJECT_SELF;
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// 2. Create the word of death visual effect
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effect eWordVis = EffectVisualEffect(47); // Global death effect
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location lCaster = GetLocation(oCaster);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eWordVis, lCaster);
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// 3. Get all enemies in the area
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object oArea = GetArea(oCaster);
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object oTarget = GetFirstObjectInArea(oArea);
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int nEnemiesHit = 0;
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while (GetIsObjectValid(oTarget))
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{
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// Check if target is a valid enemy
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// Consider target alive if they're not marked as dead or permanently lost
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if (GetIsEnemy(oTarget, oCaster) &&
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GetObjectType(oTarget) == OBJECT_TYPE_CREATURE &&
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!GetLocalInt(oTarget, "CONDITION_DEAD") &&
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!GetLocalInt(oTarget, "PERMANENTLY_LOST"))
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{
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// Calculate damage
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int nDamage = d6(12); // 12d6 damage
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// Create the damage effect
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effect eDamage = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
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effect eVis = EffectVisualEffect(40); // Negative energy visual effect
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// Signal spell cast at event
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SignalEvent(oTarget, EventSpellCastAt(oCaster, 39)); // Word of Death spell ID
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// Apply the visual and damage effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
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// Notify damage
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FloatingTextStringOnCreature("MALIKTO: " + IntToString(nDamage) + " damage to " + GetName(oTarget), oCaster, TRUE);
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nEnemiesHit++;
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}
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// Get next target in area
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oTarget = GetNextObjectInArea(oArea);
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}
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// Final notification
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if (nEnemiesHit > 0)
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{
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FloatingTextStringOnCreature("MALIKTO: Hit " + IntToString(nEnemiesHit) + " enemies!", oCaster, TRUE);
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}
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else
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{
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FloatingTextStringOnCreature("MALIKTO: No enemies found in range", oCaster, TRUE);
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}
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}
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