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//::///////////////////////////////////////////////
//:: Mabadi (Harming)
//:: mabadi.nss
//:: Copyright (c) 2025 WizardryEE Project
//:://////////////////////////////////////////////
/*
Causes all but 1d8 (1-8) hit points to be removed
from a monster.
Level 6 Priest spell.
In Wizardry: Proving Grounds of the Mad Overlord,
this is a Level 6 Priest attack spell that targets
one monster.
*/
//:://////////////////////////////////////////////
//:: Created By: WizardryEE Project
//:: Created On: April 26, 2025
//:://////////////////////////////////////////////
void main()
{
// Spell implementation for WizardryEE
// Core functionality: Remove all but 1d8 HP from a monster
// 1. Get caster information
object oCaster = OBJECT_SELF;
// 2. Get the target
object oTarget = GetSpellTargetObject();
if (!GetIsObjectValid(oTarget))
{
// If no specific target, get the nearest enemy
oTarget = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oCaster, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
}
// 3. Check if target is valid and is an enemy
if (GetIsObjectValid(oTarget) && GetIsEnemy(oTarget, oCaster))
{
// 4. Calculate save DC based on caster level
int nCasterLevel = GetLevelByClass(CLASS_TYPE_CLERIC, oCaster);
if (nCasterLevel < 1) nCasterLevel = 6; // Minimum level 6 for this spell
int nDC = 10 + nCasterLevel;
// Signal spell cast at event
SignalEvent(oTarget, EventSpellCastAt(oCaster, 27)); // Harm spell ID
// Allow saving throw to resist
if (!FortitudeSave(oTarget, nDC, 3)) // 3 = Death/Harm saving throw type
{
// 5. Calculate remaining HP
int nCurrentHP = GetCurrentHitPoints(oTarget);
int nRemainingHP = d8(1); // 1d8 HP will remain
int nDamage = nCurrentHP - nRemainingHP;
if (nDamage > 0) // Only apply if we're actually reducing HP
{
// 6. Create the damage effect
effect eDamage = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
effect eVis = EffectVisualEffect(40); // Negative energy visual effect
// 7. Apply the effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
// 8. Notify the caster
FloatingTextStringOnCreature("MABADI: " + GetName(oTarget) + " reduced to " +
IntToString(nRemainingHP) + " hit points!", oCaster, TRUE);
}
else
{
// Target already has very low HP
FloatingTextStringOnCreature("MABADI: " + GetName(oTarget) + " already near death!", oCaster, TRUE);
}
}
else
{
// Notify resistance
FloatingTextStringOnCreature(GetName(oTarget) + " resisted the harming!", oCaster, TRUE);
}
}
else
{
// Notify if no valid target
FloatingTextStringOnCreature("MABADI: No valid target found", oCaster, TRUE);
}
}