WizardryEE/Content/spells/lomilwa.nss

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//::///////////////////////////////////////////////
//:: Lomilwa (More Light)
//:: lomilwa.nss
//:: Copyright (c) 2025 WizardryEE Project
//:://////////////////////////////////////////////
/*
More powerful MILWA spell that lasts for the entire
expedition, but is terminated in darkness areas.
Level 3 Priest spell.
In Wizardry: Proving Grounds of the Mad Overlord,
this is a Level 3 Priest field/support spell that
targets the party.
*/
//:://////////////////////////////////////////////
//:: Created By: WizardryEE Project
//:: Created On: April 26, 2025
//:://////////////////////////////////////////////
void main()
{
// Spell implementation for WizardryEE
// Core functionality: Create stronger light and reveal secret doors
// 1. Get caster information
object oCaster = OBJECT_SELF;
// 2. Calculate duration (based on caster level)
int nCasterLevel = GetLevelByClass(CLASS_TYPE_CLERIC, oCaster);
if (nCasterLevel < 1) nCasterLevel = 3; // Minimum level 3 for this spell
float fDuration = HoursToSeconds(24); // Lasts for 24 hours (entire expedition)
// 3. Create the light effect
effect eLight = EffectVisualEffect(59); // Stronger light visual effect
effect eVis = EffectVisualEffect(14); // Cast visual effect
// 4. Remove any existing light effects
// This would typically involve removing any existing light effects
// from the MILWA spell
if (GetLocalInt(oCaster, "MILWA_ACTIVE") == 1)
{
DeleteLocalInt(oCaster, "MILWA_ACTIVE");
// The game engine would handle removing the visual effect
}
// 5. Apply to the caster (light follows the party)
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLight, oCaster, fDuration);
// 6. Set the LOMILWA flag
SetLocalInt(oCaster, "LOMILWA_ACTIVE", 1);
// 7. Reveal secret doors in the area
// This would typically involve a search check or revealing
// hidden objects in the area around the party
object oArea = GetArea(oCaster);
object oDoor = GetFirstObjectInArea(oArea);
while (GetIsObjectValid(oDoor))
{
// If the object is a secret door
if (GetObjectType(oDoor) == OBJECT_TYPE_DOOR && GetLocalInt(oDoor, "SECRET_DOOR"))
{
// Make it visible/discoverable
SetLocalInt(oDoor, "REVEALED", TRUE);
// Visual effect at door location
location lDoor = GetLocation(oDoor);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(14), lDoor);
}
oDoor = GetNextObjectInArea(oArea);
}
// 8. Notify the caster
FloatingTextStringOnCreature("LOMILWA: Enhanced light spell active for 24 hours!", oCaster, TRUE);
}