113 lines
4.1 KiB
Plaintext
113 lines
4.1 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Lakanito (Suffocation)
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//:: lakanito.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Kills a monster group. May be resisted at rate of
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6% per monster hit point die.
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Level 6 Mage spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 6 Mage attack spell that targets
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a monster group.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Kill monster group with HP-based resistance
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// 1. Get caster information
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object oCaster = OBJECT_SELF;
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// 2. Get the target monster group
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object oTarget = GetSpellTargetObject();
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if (!GetIsObjectValid(oTarget))
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{
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// If no specific target, get the nearest enemy
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oTarget = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oCaster, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
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}
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// 3. Check if target is valid and is an enemy
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if (GetIsObjectValid(oTarget) && GetIsEnemy(oTarget, oCaster))
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{
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// Get the faction/group of the target
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object oFaction = GetFactionLeader(oTarget);
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// Create suffocation visual effect at the target location
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location lTarget = GetLocation(oTarget);
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effect eSuffocateVis = EffectVisualEffect(47); // Death visual effect
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eSuffocateVis, lTarget);
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// Apply to all members of the faction/group
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object oMember = GetFirstFactionMember(oFaction);
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int nAffected = 0;
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int nResisted = 0;
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while (GetIsObjectValid(oMember))
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{
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// Only affect enemies
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if (GetIsEnemy(oMember, oCaster))
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{
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// Calculate resistance chance based on hit dice
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int nHitDice = GetHitDice(oMember);
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int nResistChance = nHitDice * 6; // 6% per hit die
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// Signal spell cast at event
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SignalEvent(oMember, EventSpellCastAt(oCaster, 39)); // Death spell ID
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// Check if monster resists
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if (Random(100) < nResistChance)
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{
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// Monster resisted
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FloatingTextStringOnCreature(GetName(oMember) + " resisted suffocation!", oCaster, TRUE);
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nResisted++;
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}
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else
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{
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// Create the death effect
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effect eDeath = EffectDeath();
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effect eVis = EffectVisualEffect(45); // Death visual effect
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// Apply the visual and death effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMember);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oMember);
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// Notify kill
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FloatingTextStringOnCreature(GetName(oMember) + " is suffocated!", oCaster, TRUE);
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nAffected++;
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}
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}
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// Get next faction member
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oMember = GetNextFactionMember(oFaction);
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}
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// Final notification
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if (nAffected > 0 || nResisted > 0)
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{
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string sResult = "LAKANITO: ";
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if (nAffected > 0)
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sResult += IntToString(nAffected) + " killed";
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if (nAffected > 0 && nResisted > 0)
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sResult += ", ";
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if (nResisted > 0)
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sResult += IntToString(nResisted) + " resisted";
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FloatingTextStringOnCreature(sResult, oCaster, TRUE);
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}
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else
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{
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FloatingTextStringOnCreature("LAKANITO: No enemies affected", oCaster, TRUE);
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}
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}
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else
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{
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// Notify if no valid target
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FloatingTextStringOnCreature("LAKANITO: No valid target found", oCaster, TRUE);
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}
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}
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