76 lines
2.4 KiB
Plaintext
76 lines
2.4 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Dialko (Softness)
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//:: dialko.nss
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//:: Copyright (c) 2025 WizardryEE Project
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//:://////////////////////////////////////////////
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/*
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Cures paralysis and sleep for a party member.
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Level 3 Priest spell.
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In Wizardry: Proving Grounds of the Mad Overlord,
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this is a Level 3 Priest healing spell that targets
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one character.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: WizardryEE Project
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//:: Created On: April 26, 2025
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//:://////////////////////////////////////////////
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void main()
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{
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// Spell implementation for WizardryEE
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// Core functionality: Cure paralysis and sleep
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// 1. Get caster information
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object oCaster = OBJECT_SELF;
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// 2. Get the target
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object oTarget = GetSpellTargetObject();
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if (!GetIsObjectValid(oTarget))
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{
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// If no specific target, target self
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oTarget = oCaster;
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}
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// 3. Create the visual effect
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effect eVis = EffectVisualEffect(14); // Healing visual effect
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// 4. Apply to the target
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// Signal spell cast at event
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SignalEvent(oTarget, EventSpellCastAt(oCaster, 88, FALSE)); // Remove Paralysis spell ID
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// Check if target has the paralysis or sleep condition flags
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int bParalyzed = GetLocalInt(oTarget, "CONDITION_PARALYZED");
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int bSleeping = GetLocalInt(oTarget, "CONDITION_SLEEPING");
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if (bParalyzed || bSleeping)
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{
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// Remove the condition flags
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if (bParalyzed)
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{
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DeleteLocalInt(oTarget, "CONDITION_PARALYZED");
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// Apply counter-effect to remove paralysis
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// This would be implemented in the game engine
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SetLocalInt(oTarget, "REMOVE_PARALYSIS", 1);
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}
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if (bSleeping)
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{
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DeleteLocalInt(oTarget, "CONDITION_SLEEPING");
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// Apply counter-effect to remove sleep
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// This would be implemented in the game engine
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SetLocalInt(oTarget, "REMOVE_SLEEP", 1);
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}
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// Apply the visual healing effect
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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// Notify success
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FloatingTextStringOnCreature(GetName(oTarget) + " is cured of paralysis and sleep!", oCaster, TRUE);
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}
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else
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{
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// Notify that target is not affected
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FloatingTextStringOnCreature(GetName(oTarget) + " is not affected by paralysis or sleep.", oCaster, TRUE);
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}
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}
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