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//::///////////////////////////////////////////////
//:: Dialko (Softness)
//:: dialko.nss
//:: Copyright (c) 2025 WizardryEE Project
//:://////////////////////////////////////////////
/*
Cures paralysis and sleep for a party member.
Level 3 Priest spell.
In Wizardry: Proving Grounds of the Mad Overlord,
this is a Level 3 Priest healing spell that targets
one character.
*/
//:://////////////////////////////////////////////
//:: Created By: WizardryEE Project
//:: Created On: April 26, 2025
//:://////////////////////////////////////////////
void main()
{
// Spell implementation for WizardryEE
// Core functionality: Cure paralysis and sleep
// 1. Get caster information
object oCaster = OBJECT_SELF;
// 2. Get the target
object oTarget = GetSpellTargetObject();
if (!GetIsObjectValid(oTarget))
{
// If no specific target, target self
oTarget = oCaster;
}
// 3. Create the visual effect
effect eVis = EffectVisualEffect(14); // Healing visual effect
// 4. Apply to the target
// Signal spell cast at event
SignalEvent(oTarget, EventSpellCastAt(oCaster, 88, FALSE)); // Remove Paralysis spell ID
// Check if target has the paralysis or sleep condition flags
int bParalyzed = GetLocalInt(oTarget, "CONDITION_PARALYZED");
int bSleeping = GetLocalInt(oTarget, "CONDITION_SLEEPING");
if (bParalyzed || bSleeping)
{
// Remove the condition flags
if (bParalyzed)
{
DeleteLocalInt(oTarget, "CONDITION_PARALYZED");
// Apply counter-effect to remove paralysis
// This would be implemented in the game engine
SetLocalInt(oTarget, "REMOVE_PARALYSIS", 1);
}
if (bSleeping)
{
DeleteLocalInt(oTarget, "CONDITION_SLEEPING");
// Apply counter-effect to remove sleep
// This would be implemented in the game engine
SetLocalInt(oTarget, "REMOVE_SLEEP", 1);
}
// Apply the visual healing effect
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
// Notify success
FloatingTextStringOnCreature(GetName(oTarget) + " is cured of paralysis and sleep!", oCaster, TRUE);
}
else
{
// Notify that target is not affected
FloatingTextStringOnCreature(GetName(oTarget) + " is not affected by paralysis or sleep.", oCaster, TRUE);
}
}