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//::///////////////////////////////////////////////
//:: Badi (Death)
//:: badi.nss
//:: Copyright (c) 2025 WizardryEE Project
//:://////////////////////////////////////////////
/*
Attempts to kill a monster.
Level 5 Priest spell.
In Wizardry: Proving Grounds of the Mad Overlord,
this is a Level 5 Priest attack spell that targets
one monster.
*/
//:://////////////////////////////////////////////
//:: Created By: WizardryEE Project
//:: Created On: April 26, 2025
//:://////////////////////////////////////////////
void main()
{
// Spell implementation for WizardryEE
// Core functionality: Attempt instant death on a monster
// 1. Get caster information
object oCaster = OBJECT_SELF;
// 2. Get the target
object oTarget = GetSpellTargetObject();
if (!GetIsObjectValid(oTarget))
{
// If no specific target, get the nearest enemy
oTarget = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oCaster, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
}
// 3. Check if target is valid and is an enemy
if (GetIsObjectValid(oTarget) && GetIsEnemy(oTarget, oCaster))
{
// 4. Calculate save DC based on caster level
int nCasterLevel = GetLevelByClass(CLASS_TYPE_CLERIC, oCaster);
if (nCasterLevel < 1) nCasterLevel = 5; // Minimum level 5 for this spell
int nDC = 10 + nCasterLevel;
// 5. Create the death effect
effect eDeath = EffectDeath();
effect eVis = EffectVisualEffect(45); // Death visual effect
// 6. Apply the effects
// Signal spell cast at event
SignalEvent(oTarget, EventSpellCastAt(oCaster, 24)); // Death spell ID
// Allow saving throw to resist
if (!FortitudeSave(oTarget, nDC, 3)) // 3 = Death saving throw type
{
// Apply the visual and death effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget);
// Notify success
FloatingTextStringOnCreature("BADI: " + GetName(oTarget) + " is killed!", oCaster, TRUE);
}
else
{
// Notify resistance
FloatingTextStringOnCreature(GetName(oTarget) + " resisted death!", oCaster, TRUE);
}
}
else
{
// Notify if no valid target
FloatingTextStringOnCreature("BADI: No valid target found", oCaster, TRUE);
}
}