WizardryEE/Module/dlg/gameplot.dlg.json

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"0": "New Recruits?"
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"0": "What!! Fantastic! Welcome to the Elite Bodyguard."
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"0": "If you are looking to join Trebor's Elite Guard you'll have to pass his test?"
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"0": "You must enter his Proving Grounds?"
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"0": "The Proving Grounds of the Mad Overlord (aka Wizardry 1)"
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"0": "You're on the right track. This is the first game in that series."
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"0": "To become Trebor's bodyguard you must survive the Maze. That is the purpose of his building them. Beware - many monsters lurk there. And at the very bottom Trebor's own brother Werdna waits with a terrible amulet. His purpose with it - unknown! It is of great evil - return it to me so Trebor may have it destroyed!"
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"0": "Err, that's right. Its written in a real programme language Pascal too because Apple BASIC can't handle pointers very well. Even works in an IBM/Tandy computer if you can get it to run.\r\n\r\nLet me mention also this was the first decent game to have a party to play instead of a solo player - a good year or two before Ultima 3."
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"0": "That's one of many things that NWN couldn't figure out for some reason. Things like no instant level up and darkened areas are a couple others. It also had the coolest spell system in the world. Look for a future release of this mod to incorporate them."
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"0": "Well it was more plot than most games in the '80's. You've got to remember this came out around the time of Zaxxon. You should be glad you're not out to rescue some princess - again!"
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"0": "And don't complain this is just a hack and slash. AD&D wasn't much more than that at the time this was written either. And Diablo (ugh) wasn't even out yet."
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