UW2_PRC8/_module/nss/afx_area_enter.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

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#include "afx_sfunc"
void main() {
object oEntering = GetEnteringObject();
if(GetIsPC(oEntering) == TRUE) {
afx_apply_effects(oEntering,OBJECT_SELF);
}
object oArea = GetArea(OBJECT_SELF);
// place here the % chance of rest being interruped excample here 33% chance of rest being interuped
SetLocalInt(oArea, "nMonChance",30);
// place here the blueprint refrenfrence tag of the creature you wish to attack them
// or place the word CUSTOM which will send a 201 event to the area starting your won script
// here it is a goblin
SetLocalString(oArea, "sMonster","drowwarrior003");
/* only execute for PC's entering an area */
}