75 lines
1.4 KiB
Plaintext
75 lines
1.4 KiB
Plaintext
#include "X_O2_CONINCLUDE"
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void RespawnObject(string sTag, int iType, location lLoc) {
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// ResRef must be derivable from Tag
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string sResRef = GetStringLowerCase(GetStringLeft(sTag, 16));
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CreateObject(iType, sResRef, lLoc);
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}
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void main()
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{
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SetLocalInt(OBJECT_SELF, "GT_MAX_LEVEL", 9);
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object oLastOpener = GetLastOpener();
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// * May 13 2002: Must create appropriate treasure for each
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// * faction member in the party.
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if (GetIsObjectValid(oLastOpener) == TRUE)
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{
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object oMember = GetFirstFactionMember(oLastOpener, TRUE);
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while (GetIsObjectValid(oMember) == TRUE ) {
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if (GetArea(OBJECT_SELF) == GetArea(oMember)){
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GenerateBossTreasure(oMember, OBJECT_SELF);
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}
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object oContainer = OBJECT_SELF;
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oMember = GetNextFactionMember(oLastOpener, TRUE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), oContainer);
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}
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}
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string sTag = GetTag(OBJECT_SELF);
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int iType = GetObjectType(OBJECT_SELF);
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// For creatures, save the location at spawn-time as a local location and
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// use it instead. Otherwise, the creature will respawn where it died.
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location lLoc = GetLocation(OBJECT_SELF);
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float fDelay = 1000.0; // 1000 second delay
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DestroyObject(OBJECT_SELF, 0.0);
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AssignCommand(GetArea(OBJECT_SELF), DelayCommand(fDelay, RespawnObject(sTag, iType, lLoc)));
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}
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