UW2_PRC8/_haks/poa_exp_abilities/inv_drgnfireadpt.nss
Jaysyn904 2bb2c470e0 Updated to PRC8
Updated to PRC8.  Further function integration.  Fixed NPC onDeath script.   Full compile.  Updated release archive.
2024-02-20 22:24:11 -05:00

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//::///////////////////////////////////////////////
//:: Dragonfire Adept
//:: inv_drgnfireadpt.nss
//::///////////////////////////////////////////////
/*
Handles the passive bonuses for Dragonfire Adepts
*/
//:://////////////////////////////////////////////
//:: Created By: Fox
//:: Created On: Jan 24, 2007
//:://////////////////////////////////////////////
#include "prc_class_const"
#include "inc_item_props"
#include "inv_inc_invfunc"
void main()
{
int nClass = GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT);
nClass += GetInvocationPRCLevels(OBJECT_SELF);
int nScales = (nClass + 8) / 5;
if(nScales > 1)
SetCompositeBonus(GetPCSkin(OBJECT_SELF), "DFA_AC", nScales, ITEM_PROPERTY_AC_BONUS);
//Reduction
if(nClass > 5)
{
effect eReduction;
if(nClass > 95) eReduction = EffectDamageReduction(25, DAMAGE_POWER_PLUS_TWENTY);
else if(nClass > 85) eReduction = EffectDamageReduction(22, DAMAGE_POWER_PLUS_TWENTY);
else if(nClass > 75) eReduction = EffectDamageReduction(20, DAMAGE_POWER_PLUS_FIFTEEN);
else if(nClass > 65) eReduction = EffectDamageReduction(17, DAMAGE_POWER_PLUS_FIFTEEN);
else if(nClass > 55) eReduction = EffectDamageReduction(15, DAMAGE_POWER_PLUS_TEN);
else if(nClass > 45) eReduction = EffectDamageReduction(12, DAMAGE_POWER_PLUS_TEN);
else if(nClass > 35) eReduction = EffectDamageReduction(10, DAMAGE_POWER_PLUS_FIVE);
else if(nClass > 25) eReduction = EffectDamageReduction(7, DAMAGE_POWER_PLUS_FIVE);
else if(nClass > 15) eReduction = EffectDamageReduction(5, DAMAGE_POWER_PLUS_ONE);
else eReduction = EffectDamageReduction(2, DAMAGE_POWER_PLUS_ONE);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(eReduction), OBJECT_SELF);
}
}