UW2_PRC8/_module/nss/preventpctrigg1.nss
Jaysyn904 5197ad9a4d Initial upload
Initial upload
2023-09-25 20:24:01 -04:00

58 lines
1.5 KiB
Plaintext

string sDeny;
//Created by Guile 01/10/07
//Put this script OnEnter
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
if ((GetLevelByClass(CLASS_TYPE_BARBARIAN, oPC)>0)||
(GetLevelByClass(CLASS_TYPE_PALADIN, oPC)>0)||
(GetLevelByClass(CLASS_TYPE_DIVINECHAMPION, oPC)>0)||
(GetLevelByClass(CLASS_TYPE_DWARVENDEFENDER, oPC)>0))
{
sDeny="The Power of the Gods has Teleported you away from the Shrine.";
SendMessageToPC(oPC, sDeny);
return;
}
object oTarget;
location lTarget;
oTarget = GetWaypointByTag("godsway1");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPC, ClearAllActions());
DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));
oTarget = GetObjectByTag("tormshrine44");
DelayCommand(30.0, DestroyObject(oTarget, 0.0));
}