52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
//Created by Guile 2/2/07
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//Put this on action taken in the conversation editor
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void main()
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{
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object oPC = GetPCSpeaker();
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object oTarget;
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oTarget = oPC;
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effect eEffect;
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eEffect = EffectBlindness();
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 300.0f);
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eEffect = EffectCurse(4, 4, 4, 4, 4, 4);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 600.0f);
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eEffect = EffectAttackDecrease(4);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 600.0f);
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eEffect = EffectACDecrease(4);
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eEffect = SupernaturalEffect(eEffect);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 600.0f);
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FloatingTextStringOnCreature("As you place your hand on the alter you are bestowed with a powerful curse!", oPC);
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eEffect = EffectDamage(300, DAMAGE_TYPE_DIVINE, DAMAGE_POWER_ENERGY);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
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//Visual effects can't be applied to waypoints, so if it is a WP
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//the VFX will be applied to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HARM), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HARM), GetLocation(oTarget));
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}
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