60 lines
1.6 KiB
Plaintext
60 lines
1.6 KiB
Plaintext
//This is the default header for most items converted to the new
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//tagbased system.
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//Remember to create 2 scripts, one using the template, and name this
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//script ac_"tagnameofitemgoeshere" (without the "")
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#include "x2_inc_switches"
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#include "prc_class_const"
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void main()
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{
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// Check if we have the correct event firing the script
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if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;
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//Define Variables
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object oItem=GetItemActivated();
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object oActivator=GetItemActivator();
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object oPlayer = GetItemActivator();
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object target = GetItemActivatedTarget();
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string tag = GetTag(oItem);
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//You main script function goes under this line.
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//Define Variables
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object oPC;
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effect eEffect;
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if (GetIsObjectValid(GetItemActivatedTarget()))
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{
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SendMessageToPC(GetItemActivator(), "Improper use of item!");
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return;
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}
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if ((GetLevelByClass(CLASS_TYPE_BARD, oPC)>0)||
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(GetLevelByClass(CLASS_TYPE_SORCERER, oPC)>0)||
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(GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)>0)||
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(GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC)>0)||
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(GetLevelByClass(CLASS_TYPE_DUSKBLADE, oPC)>0)||
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(GetLevelByClass(CLASS_TYPE_HEXBLADE, oPC)>0)||
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(GetLevelByClass(CLASS_TYPE_WARMAGE, oPC)>0)||
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(GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC)>0)||
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(GetLevelByClass(CLASS_TYPE_WARLOCK, oPC)>0)||
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(GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC)>0)||
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(GetLevelByClass(CLASS_TYPE_WIZARD, oPC)>0))
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{
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}
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else if (GetHitDice(oPC) >= 20)
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{
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oPC = GetItemActivator();
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eEffect = EffectSummonCreature("dancingscimit001", VFX_IMP_HARM, 1.0);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oPC, 5000.0);
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}
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}
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