UW2_PRC8/_haks/poa_exp_spells/nw_s0_wallfirea.nss
Jaysyn904 2bb2c470e0 Updated to PRC8
Updated to PRC8.  Further function integration.  Fixed NPC onDeath script.   Full compile.  Updated release archive.
2024-02-20 22:24:11 -05:00

72 lines
2.7 KiB
Plaintext

//::///////////////////////////////////////////////
//:: Wall of Fire: On Enter
//:: NW_S0_WallFireA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Person within the AoE take 4d6 fire damage
per round.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 17, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
//Declare major variables
int nMetaMagic = PRCGetMetaMagicFeat();
int nDamage;
effect eDam;
object oTarget;
//Declare and assign personal impact visual effect.
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
int CasterLvl = PRCGetCasterLevel(GetAreaOfEffectCreator());
//Capture the first target object in the shape.
oTarget = GetEnteringObject();
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_WALL_OF_FIRE));
//Make SR check, and appropriate saving throw(s).
if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr))
{
//Roll damage.
nDamage = d6(4) + (CasterLvl/2);
//Enter Metamagic conditions
if ((nMetaMagic & METAMAGIC_MAXIMIZE))
{
nDamage = 24 + (CasterLvl/2);//Damage is at max
}
if ((nMetaMagic & METAMAGIC_EMPOWER))
{
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
}
//nDamage += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF, FALSE);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (PRCGetSaveDC(oTarget,GetAreaOfEffectCreator())), SAVING_THROW_TYPE_FIRE);
if(nDamage > 0)
{
// Apply effects to the currently selected target.
eDam = PRCEffectDamage(oTarget, nDamage, GetLocalInt(OBJECT_SELF, "Wall_Fire_Damage"));
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
PRCBonusDamage(oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the integer used to hold the spells spell school
}