//This is the default header for most items converted to the new
//tagbased system.
//Remember to create 2 scripts, one using the template, and name this
//script ac_"tagnameofitemgoeshere"  (without the "")

#include "x2_inc_switches"

void main()
 { int nEvent =GetUserDefinedItemEventNumber();
     if (!nEvent == X2_ITEM_EVENT_ACTIVATE)
     return;
       {
       object  oPC =  GetItemActivator();
       object oItem = GetItemActivated();
       if (GetTag(oItem) == "plpotion")//not needed but for clarification.

         {
         effect eFly;
         effect eFlyWind;
         eFly = EffectDisappear();
         eFlyWind = EffectVisualEffect(VFX_IMP_PULSE_WIND);

         DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_INSTANT, eFly, oPC));
         DelayCommand(1.2, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFlyWind, GetLocation(oPC)));
         DelayCommand(2.0, FadeToBlack(oPC, FADE_SPEED_FASTEST));
         DelayCommand(3.0, FadeFromBlack(oPC, FADE_SPEED_FASTEST));
         DelayCommand(3.5, AssignCommand(oPC, JumpToObject(GetFactionLeader(oPC))));
         }
}
}