object oTarget; /* void CreateItemOnObjectVoid(string sItemTemplate, object oTarget=OBJECT_SELF, int nStackSize=1) { CreateItemOnObject(sItemTemplate, oTarget, nStackSize); } */ //Put this on action taken in the conversation editor #include "nw_i0_generic" #include "nw_i0_tool" void main() { object oPC = GetPCSpeaker(); if ((GetLevelByClass(CLASS_TYPE_MONK, oPC)>0)) { oTarget = OBJECT_SELF; AdjustReputation(oPC, oTarget, -100); SetIsTemporaryEnemy(oPC, oTarget); ActionAttack(oPC); DetermineCombatRound(oPC); oTarget = GetObjectByTag("suprememasterli44"); AdjustReputation(oPC, oTarget, -100); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); DelayCommand(50.0, RewardPartyXP(50005, oPC, FALSE)); } }