int nInt;
location lTarget;
object oTarget;
/*   Script generated by
Lilac Soul's NWN Script Generator, v. 2.3

For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625    */

//Put this script OnEnter
void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

if (GetHitDice(oPC) <= 2)
   return;

if (GetAbilityScore(oPC, ABILITY_STRENGTH, TRUE)>= 101)
   {
   oTarget = GetWaypointByTag("tortureway");

   lTarget = GetLocation(oTarget);

//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either

   if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;

   AssignCommand(oPC, ClearAllActions());

   DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));

   oTarget = oPC;

//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead

   nInt = GetObjectType(oTarget);

   if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
   else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));

   DelayCommand(5.0, FloatingTextStringOnCreature("CHEATERS SUX, AND SO DO YOU!", oPC));

   }
}