//Created by Guile 2/02/07
//Put this script OnEnter
#include "prc_class_const"

void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

if (!GetIsSkillSuccessful(oPC, SKILL_SEARCH, 52))
   return;

if ((GetLevelByClass(CLASS_TYPE_ROGUE, oPC)==0)&&
    (GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC)==0)&&	
	(GetLevelByClass(CLASS_TYPE_NINJA, oPC)==0)&&
	(GetLevelByClass(CLASS_TYPE_SCOUT, oPC)==0)&&
	(GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)==0)&&
	(GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC)==0)&&	
    (GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oPC)==0))
   return;

object oTarget;
location lTarget;
oTarget = GetWaypointByTag("secretenterway4");

lTarget = GetLocation(oTarget);

//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either

if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;

AssignCommand(oPC, ClearAllActions());

AssignCommand(oPC, ActionJumpToLocation(lTarget));

}