string sDeny;

//Created by Guile 1/01/07 (new year :)
//Put this script OnClick or OnFailToOpen
void main()
{

object oPC = GetClickingObject();

if (!GetIsPC(oPC)) return;

if (GetHitDice(oPC) < 21)
   {
   sDeny="You are not experienced enough to enter this area.";

   SendMessageToPC(oPC, sDeny);

   return;
   }

SendMessageToPC(oPC, "Welcome to Guile's Magic Shop.");

object oTarget;
oTarget = GetObjectByTag("magicshopdoor2");

DelayCommand(3.0, AssignCommand(oTarget, ActionCloseDoor(oTarget)));

SetLocked(oTarget, TRUE);

location lTarget;
oTarget = GetWaypointByTag("magicshopway2");

lTarget = GetLocation(oTarget);

//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either

if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;

AssignCommand(oPC, ClearAllActions());

AssignCommand(oPC, ActionJumpToLocation(lTarget));

oTarget = oPC;

//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead

int nInt;
nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_TORNADO), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_TORNADO), GetLocation(oTarget));

}