void main()
{

object oPC = GetPCSpeaker();

object oTarget;
oTarget = oPC;

effect eEffect;
eEffect = EffectAbilityIncrease(ABILITY_CHARISMA, 20);

eEffect = SupernaturalEffect(eEffect);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 3000.0f);

eEffect = EffectAbilityIncrease(ABILITY_INTELLIGENCE, 20);

eEffect = SupernaturalEffect(eEffect);

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 3000.0f);

}