//Put this script OnClick or OnFailToOpen void main() { object oPC = GetClickingObject(); if (!GetIsPC(oPC)) return; object oTarget; oTarget = oPC; effect eEffect; eEffect = EffectCutsceneImmobilize(); eEffect = SupernaturalEffect(eEffect); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 300.0f); //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DUST_EXPLOSION), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DUST_EXPLOSION), GetLocation(oTarget)); }