//Created by Guile 3/23/07 //Put this script OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; object oTarget; oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); effect eEffect; eEffect = EffectVisualEffect(VFX_IMP_TORNADO); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); else DelayCommand(1.1, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget))); eEffect = EffectHeal(GetMaxHitPoints(oPC)); DelayCommand(1.3, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); eEffect = EffectHeal(GetMaxHitPoints(oPC)); DelayCommand(1.4, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget)); eEffect = EffectConcealment(50,MISS_CHANCE_TYPE_NORMAL); DelayCommand(1.4, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 360.0f)); object oPlayer = oPC; if(GetIsPC(oPC)) { AssignCommand(oPlayer, ClearAllActions()); //Clear Reputation of PC if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10) { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer); } if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10) { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer); } if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10) { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer); } } }