string sDeny; //Created by Guile 01/10/07 //Put this script OnUsed of a portal to dissallow non-40th level to enter. void main() { object oPC = GetLastUsedBy(); if (!GetIsPC(oPC)) return; int nMulti = GetLocalInt(GetModule(), "MULTI"); if (GetHitDice(oPC) < 40) { sDeny="You are not powerful enough to enter this chamber."; SendMessageToPC(oPC, sDeny); return; } if(nMulti == FALSE) { sDeny="This feature is not available offline, sorry.."; SendMessageToPC(oPC, sDeny); return; } object oTarget; location lTarget; oTarget = GetWaypointByTag("powerway1"); lTarget = GetLocation(oTarget); //only do the jump if the location is valid. //though not flawless, we just check if it is in a valid area. //the script will stop if the location isn't valid - meaning that //nothing put after the teleport will fire either. //the current location won't be stored, either if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ClearAllActions()); DelayCommand(0.2, AssignCommand(oPC, ActionJumpToLocation(lTarget))); oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget)); }