// Added compatibility for PRC base classes #include "prc_class_const" #include "prc_alterations" //This will create a tresure item based on the class of the PC //that killed this creature void main() { string sItemTemplate; object oPC = GetLastKiller(); object oMaster = GetMaster(oPC); int nStack = 1; if(GetIsObjectValid(oMaster)) { oPC = oMaster; } if(GetLevelByClass(CLASS_TYPE_CLERIC,oPC) > 0 || GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL,oPC) > 0 || GetLevelByClass(CLASS_TYPE_MYSTIC,oPC) > 0 || GetLevelByClass(CLASS_TYPE_TRUENAMER,oPC) > 0 || GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT,oPC) > 0 || GetLevelByClass(CLASS_TYPE_WARLOCK,oPC) > 0 || GetLevelByClass(CLASS_TYPE_SHAMAN,oPC) > 0 || GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER,oPC) > 0 || GetLevelByClass(CLASS_TYPE_HEALER,oPC) > 0 || GetLevelByClass(CLASS_TYPE_WITCH,oPC) > 0 || GetLevelByClass(CLASS_TYPE_ARCHIVIST,oPC) > 0 || GetLevelByClass(CLASS_TYPE_TEMPLAR,oPC) > 0 || GetLevelByClass(CLASS_TYPE_DRUID,oPC) > 0 ) { sItemTemplate = "NW_IT_MGLOVE004"; //Gloves of concentration } else if(GetLevelByClass(CLASS_TYPE_SORCERER,oPC) > 0 || GetLevelByClass(CLASS_TYPE_WARMAGE,oPC) > 0 || GetLevelByClass(CLASS_TYPE_SHADOWCASTER,oPC) > 0 || GetLevelByClass(CLASS_TYPE_WIZARD,oPC) > 0 ) { sItemTemplate = "m1q0wmgwn"; //Wand of Fire } else if(GetLevelByClass(CLASS_TYPE_BARD,oPC) > 0) { sItemTemplate = "NW_ASHMSW011"; //Shield of the dawn } else if(GetLevelByClass(CLASS_TYPE_MONK,oPC) > 0) { sItemTemplate = "NW_MAARCL098"; //Cloak of Protection vs Chaos } else if(GetLevelByClass(CLASS_TYPE_BOWMAN,oPC) > 0 || GetLevelByClass(CLASS_TYPE_SCOUT,oPC) > 0 || GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE,oPC) > 0 || GetLevelByClass(CLASS_TYPE_ROGUE,oPC) > 0) { sItemTemplate = "nw_wammar004"; //Arrows of peircing nStack = 10; } else { sItemTemplate = "NW_IT_MGLOVE008"; //Gloves of discipline } object oItem = CreateItemOnObject(sItemTemplate,OBJECT_SELF,nStack); SetIdentified(oItem,TRUE); }