effect eEffect; location lTarget; object oTarget; /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this script OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE); if (GetIsSkillSuccessful(oPC, SKILL_TUMBLE, 62)) { oTarget = GetWaypointByTag("jumpway4"); lTarget = GetLocation(oTarget); //only do the jump if the location is valid. //though not flawless, we just check if it is in a valid area. //the script will stop if the location isn't valid - meaning that //nothing put after the teleport will fire either. //the current location won't be stored, either if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ClearAllActions()); AssignCommand(oPC, ActionJumpToLocation(lTarget)); DelayCommand(1.0, FloatingTextStringOnCreature("You jump to the other side, and your tumbling skills keep you from breaking your kneck!!!", oPC)); } else { oTarget = GetWaypointByTag("jumpway 4"); lTarget = GetLocation(oTarget); //only do the jump if the location is valid. //though not flawless, we just check if it is in a valid area. //the script will stop if the location isn't valid - meaning that //nothing put after the teleport will fire either. //the current location won't be stored, either if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ClearAllActions()); AssignCommand(oPC, ActionJumpToLocation(lTarget)); oTarget = oPC; eEffect = EffectDeath(); eEffect = SupernaturalEffect(eEffect); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget)); FloatingTextStringOnCreature("You jump to the otherside, but as you tumble you break your kneck!!!", oPC); } }