#include "prc_inc_util" void main() { object oPC = GetEnteringObject(); if (GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oPC) != OBJECT_INVALID) { if (!GetIsDM(oPC)) { location lWay = GetLocation(GetWaypointByTag("fky_entry_area"));//port to entry AssignCommand(oPC, JumpToLocation(lWay)); } } else { PRCForceRest(oPC); } }