location lTarget; object oSpawn; object oTarget; //Created By Guile 3/21/07 //Put this script OnDeath #include "nw_i0_tool" void main() { object oPC = GetLastKiller(); while (GetIsObjectValid(GetMaster(oPC))) { oPC=GetMaster(oPC); } if (!GetIsPC(oPC)) return; int nInt; oTarget = oPC; lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "socketbag", lTarget); oTarget = oSpawn; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_UNDEAD_DRAGON), oTarget)); else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_UNDEAD_DRAGON), GetLocation(oTarget))); RewardPartyXP(3000, oPC, TRUE); RewardPartyGP(12000, oPC, TRUE); //Generate the gem treasure ExecuteScript("geg_death_treas2", OBJECT_SELF); }