//:://///////////////////////////////////////////// //:: Custom User Defined Event //:: FileName //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: nereng //:: Created On: 28/04 06 //::////////////////////////////////////////////// #include "x0_i0_anims" void main() { int nUser = GetUserDefinedEventNumber(); if(nUser == 1001) //HEARTBEAT { } else if(nUser == 1002) // PERCEIVE { object oPerceive = GetLastPerceived(); if (GetIsPC(oPerceive) == TRUE) { DelayCommand(0.2, ExecuteScript("x0_d1_g2_hello", OBJECT_SELF)); SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT, FALSE); } } else if(nUser == 1004) // ON DIALOGUE { int iListen = GetListenPatternNumber(); string sHeard; if (iListen = 101) { object oSpeaker = GetLastSpeaker(); object oPC = GetNearestCreature (CREATURE_TYPE_PERCEPTION, PERCEPTION_HEARD, OBJECT_SELF,1, CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC); object oWorkbench = GetNearestObjectByTag("N_Workbench"); object oWP = GetWaypointByTag("APPRENTICE_WP"); sHeard = GetMatchedSubstring(0); if (GetIsPC(oSpeaker) == TRUE) { if (oWorkbench != OBJECT_INVALID) { object oItem = GetFirstItemInInventory(oWorkbench); object oNext = GetNextItemInInventory(oWorkbench); if (oNext != OBJECT_INVALID) { SpeakString("Too many items on the table!"); return; } if (oItem != OBJECT_INVALID && sHeard != "") { ActionMoveToObject(oWorkbench, TRUE); ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0, 3.0); ActionDoCommand(SetName(oItem, sHeard)); ActionSpeakString("Finished!"); ActionWait(1.0); //ActionMoveToObject(oWP, TRUE); SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT, FALSE); return; } } } } } }