Updated to PRC8
Updated to PRC8. Further function integration. Fixed NPC onDeath script. Full compile. Updated release archive.
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@@ -19,12 +19,14 @@ bugfix by Grant Beaty 2002.08.31
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*/
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#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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void main()
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{
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//Declare major variables
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effect eVis = EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD);
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int nDuration = GetCasterLevel(OBJECT_SELF);
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int nMetaMagic = GetMetaMagicFeat();
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int nDuration = PRCGetCasterLevel(OBJECT_SELF);
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int nMetaMagic = PRCGetMetaMagicFeat();
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object oTarget = OBJECT_SELF;
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effect eShield = EffectRegenerate(3, 6.0);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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@@ -48,8 +50,8 @@ void main()
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}
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//If there is already a fire shield in effect, remove it.
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if(GetHasSpellEffect(GetSpellId(), oTarget))
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RemoveSpellEffects(GetSpellId(), oTarget, oTarget);
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if(GetHasSpellEffect(PRCGetSpellId(), oTarget))
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RemoveSpellEffects(PRCGetSpellId(), oTarget, oTarget);
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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