Updated to PRC8
Updated to PRC8. Further function integration. Fixed NPC onDeath script. Full compile. Updated release archive.
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71
_haks/poa_exp_spells/sp_spiderskin.nss
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71
_haks/poa_exp_spells/sp_spiderskin.nss
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/*
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sp_spiderskin
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Spiderskin toughens the target's skin, making
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it more like a spider's carapace. The target
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gains a bonus to natural armor, saves vs. poison,
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and hide checks. The bonus is equal to 1 +1 per 3
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caster levels, to a maximum of +5 at 12th level.
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By: ???
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Created: ???
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Modified: Jul 2, 2006
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*/
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#include "prc_sp_func"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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PRCSignalSpellEvent(oTarget, FALSE);
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// Determine the spell's duration, taking metamagic feats into account.
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float fDuration = PRCGetMetaMagicDuration(TenMinutesToSeconds(nCasterLevel));
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// Calculate buff amount.
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int nBuff = 1 + nCasterLevel / 3;
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if (nBuff > 8) nBuff = 8;
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// Apply the buff and vfx.
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effect eBuff = EffectACIncrease(nBuff, AC_NATURAL_BONUS);
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eBuff = EffectLinkEffects(eBuff, EffectSkillIncrease(SKILL_HIDE, nBuff));
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eBuff = EffectLinkEffects(eBuff,
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EffectSavingThrowIncrease(SAVING_THROW_ALL, nBuff, SAVING_THROW_TYPE_POISON));
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eBuff = EffectLinkEffects(eBuff, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBuff, oTarget, fDuration,TRUE,-1,nCasterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT,
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EffectVisualEffect(VFX_IMP_POLYMORPH), oTarget);
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return TRUE; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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