UW2_PRC8/_module/nss/sfcs_pc_gold_chk.nss

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2023-09-25 20:24:01 -04:00
#include "sfcs_functs"
int StartingConditional()
{
// Define the player
object oPC = GetPCSpeaker();
// Get the crafted item
object oItem = GetLocalObject(OBJECT_SELF, "ITEM");
// Get the players gold amount
int iPCGold = GetGold(oPC);
// Get item cost value
int iItemCost = GetItemCost(oItem);
return (iPCGold >= iItemCost);
}