UW2_PRC8/_module/nss/savecharacters.nss

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2023-09-25 20:24:01 -04:00
void main()
{
ExportAllCharacters();
SendMessageToPC(GetPCLevellingUp(), "All characters on the server are saved when any character levels up.");
string oDM = (GetPCPlayerName(GetPCLevellingUp())+" has leveled. All characters saved.");
SendMessageToAllDMs(oDM);
}