UW2_PRC8/_haks/poa_exp_spells/sp_shock_grasp.nss

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//::///////////////////////////////////////////////
//:: Name Shocking Grasp
//:: FileName sp_shock_grasp.nss
//:://////////////////////////////////////////////
/**@file Shocking Grasp
Evocation [Electricity]
Level: Sor/Wiz 1, Duskblade 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature or object touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
Your successful melee touch attack deals 1d6 points
of electricity damage per caster level (maximum 5d6).
When delivering the jolt, you gain a +3 bonus on
attack rolls if the opponent is wearing metal armor
(or made out of metal, carrying a lot of metal,
or the like).
**/
//::////////////////////////////////////////////////
//:: Author: Tenjac
//:: Date : 29.9.06
//::////////////////////////////////////////////////
/*3055
<BEGIN NOTES TO SCRIPTER - MAY BE DELETED LATER>
Modify as necessary
Most code should be put in DoSpell()
PRC_SPELL_EVENT_ATTACK is set when a
touch or ranged attack is used
<END NOTES TO SCRIPTER>
*/
#include "prc_inc_sp_tch"
#include "prc_sp_func"
#include "prc_add_spell_dc"
//Implements the spell impact, put code here
// if called in many places, return TRUE if
// stored charges should be decreased
// eg. touch attack hits
//
// Variables passed may be changed if necessary
int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
{
int nMetaMagic = PRCGetMetaMagicFeat();
int nPenetr = nCasterLevel + SPGetPenetr();
int nDie = PRCMin(nCasterLevel, 20);
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget);
effect eVis = EffectVisualEffect(VFX_DUR_BIGBYS_BIGBLUE_HAND2);
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SHOCKING_GRASP));
int nAttackBonus = GetBaseAC(oArmor) >= 4 ? 3 : 0;
int iAttackRoll = PRCDoMeleeTouchAttack(oTarget, TRUE, oCaster, nAttackBonus);
if(iAttackRoll > 0)
{
// Only creatures, and PvP check.
if(!GetIsReactionTypeFriendly(oTarget))
{
// Check Spell Resistance
if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
{
int nDam = d6(nDie);
if(nMetaMagic & METAMAGIC_MAXIMIZE)
nDam = 6 * nDie;
if(nMetaMagic & METAMAGIC_EMPOWER)
nDam += (nDam/2);
int eDamageType = ChangedElementalDamage(oCaster, DAMAGE_TYPE_ELECTRICAL);
ApplyTouchAttackDamage(oCaster, oTarget, iAttackRoll, nDam, eDamageType);
PRCBonusDamage(oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}
return iAttackRoll;// return TRUE if spell charges should be decremented
}
void main()
{
PRCSetSchool(SPELL_SCHOOL_EVOCATION);
if (!X2PreSpellCastCode()) return;
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nCasterLevel = PRCGetCasterLevel(oCaster);
int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
if(!nEvent) //normal cast
{
if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
{
//holding the charge, casting spell on self
SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
return;
}
DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
}
else
{
if(nEvent & PRC_SPELL_EVENT_ATTACK)
{
if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
DecrementSpellCharges(oCaster);
}
}
PRCSetSchool();
}