UW2_PRC8/_module/nss/divnportaltrigg7.nss

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2023-09-25 20:24:01 -04:00
string sDeny;
//Created by Guile 2/17/07
//Put this script OnUsed
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
if (GetHitDice(oPC) < 30)
return;
if (GetItemPossessedBy(oPC, "divinegift44")!= OBJECT_INVALID)
{
sDeny="You have recieved the gift of heaven, you may no longer enter.";
SendMessageToPC(oPC, sDeny);
return;
}
object oTarget;
location lTarget;
oTarget = GetWaypointByTag("divineway1");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
SetLocalLocation(oPC, "ls_stored_loc", GetLocation(oPC));
AssignCommand(oPC, ClearAllActions());
DelayCommand(3.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), GetLocation(oTarget));
}