59 lines
1.5 KiB
Plaintext
59 lines
1.5 KiB
Plaintext
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//This is the default header for most items converted to the new
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//tagbased system.
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//Remember to create 2 scripts, one using the template, and name this
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//script ac_"tagnameofitemgoeshere" (without the "")
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#include "x2_inc_switches"
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void main()
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{
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// Check if we have the correct event firing the script
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if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;
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//Define Variables
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object oItem=GetItemActivated();
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object oActivator=GetItemActivator();
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object oPlayer = GetItemActivator();
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object target = GetItemActivatedTarget();
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string tag = GetTag(oItem);
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//You main script function goes under this line.
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{
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object oPC;
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if (!GetIsDM(GetItemActivator())
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){
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SendMessageToPC(GetItemActivator(), "You are Mortal and this is not yours!!!!");
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return;}
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oPC = GetItemActivator();
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("sentenced");
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(1.0, AssignCommand(oTarget, ActionJumpToLocation(GetLocation(GetWaypointByTag("sentenced")))));
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FloatingTextStringOnCreature("You have been placed in prison by a DM for violation of server rules.", oPC);
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}
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}
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