UW2_PRC8/_module/nss/ac_herocrystal44.nss

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2023-09-25 20:24:01 -04:00
//This is the default header for most items converted to the new
//tagbased system.
//Remember to create 2 scripts, one using the template, and name this
//script ac_"tagnameofitemgoeshere" (without the "")
#include "x2_inc_switches"
void main()
{
// Check if we have the correct event firing the script
if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;
//Define Variables
object oItem=GetItemActivated();
object oActivator=GetItemActivator();
object oPlayer = GetItemActivator();
object target = GetItemActivatedTarget();
string tag = GetTag(oItem);
//You main script function goes under this line.
{
DelayCommand(0.1, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_PARALYZED), oActivator));
DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectAttackIncrease(12), oActivator, 200.0));
DelayCommand(0.3, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectModifyAttacks(2), oActivator, 200.0));
DelayCommand(0.4, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_PROT_PREMONITION), oActivator));
DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectSpellResistanceIncrease(40), oActivator, 200.0));
DelayCommand(0.6, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectConcealment (60), oActivator, 200.0));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageReduction(10, DAMAGE_POWER_PLUS_FIFTEEN),oActivator, 200.0);
}
}