33 lines
1.5 KiB
Plaintext
33 lines
1.5 KiB
Plaintext
|
//This is the default header for most items converted to the new
|
||
|
//tagbased system.
|
||
|
//Remember to create 2 scripts, one using the template, and name this
|
||
|
//script ac_"tagnameofitemgoeshere" (without the "")
|
||
|
|
||
|
#include "x2_inc_switches"
|
||
|
void main()
|
||
|
{
|
||
|
// Check if we have the correct event firing the script
|
||
|
if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;
|
||
|
|
||
|
//Define Variables
|
||
|
|
||
|
object oItem=GetItemActivated();
|
||
|
object oActivator=GetItemActivator();
|
||
|
object oPlayer = GetItemActivator();
|
||
|
object target = GetItemActivatedTarget();
|
||
|
string tag = GetTag(oItem);
|
||
|
|
||
|
//You main script function goes under this line.
|
||
|
|
||
|
{
|
||
|
DelayCommand(0.1, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_PARALYZED), oActivator));
|
||
|
DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectAttackIncrease(12), oActivator, 200.0));
|
||
|
DelayCommand(0.3, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectModifyAttacks(2), oActivator, 200.0));
|
||
|
DelayCommand(0.4, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_PROT_PREMONITION), oActivator));
|
||
|
DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectSpellResistanceIncrease(40), oActivator, 200.0));
|
||
|
DelayCommand(0.6, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectConcealment (60), oActivator, 200.0));
|
||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageReduction(10, DAMAGE_POWER_PLUS_FIFTEEN),oActivator, 200.0);
|
||
|
|
||
|
}
|
||
|
}
|