UW2_PRC8/_module/nss/ac_gemofteleport.nss

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2023-09-25 20:24:01 -04:00
//This is the default header for most items converted to the new
//tagbased system.
//Remember to create 2 scripts, one using the template, and name this
//script ac_"tagnameofitemgoeshere" (without the "")
#include "x2_inc_switches"
void main()
{
// Check if we have the correct event firing the script
if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;
//Define Variables
object oItem=GetItemActivated();
object oActivator=GetItemActivator();
object oPlayer = GetItemActivator();
object target = GetItemActivatedTarget();
string tag = GetTag(oItem);
//You main script function goes under this line.
{
location lHome = GetLocation(GetWaypointByTag("home"));
location lCandy = GetLocation(oActivator);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PARALYZE_HOLD), oActivator, 10.0);
DelayCommand(10.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_PWKILL), lCandy, 2.5));
DelayCommand(10.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3), lCandy, 5.0));
DelayCommand(14.0,AssignCommand(oActivator, ActionJumpToLocation(lHome)));
}
}