59 lines
2.2 KiB
Plaintext
59 lines
2.2 KiB
Plaintext
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//This is the default header for most items converted to the new
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//tagbased system.
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//Remember to create 2 scripts, one using the template, and name this
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//script ac_"tagnameofitemgoeshere" (without the "")
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#include "x2_inc_switches"
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void main()
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{
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// Check if we have the correct event firing the script
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if (GetUserDefinedItemEventNumber() != X2_ITEM_EVENT_ACTIVATE) return;
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//Define Variables
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object oItem=GetItemActivated();
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object oActivator=GetItemActivator();
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object oPlayer = GetItemActivator();
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object target = GetItemActivatedTarget();
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string tag = GetTag(oItem);
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//You main script function goes under this line.
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{
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if(GetIsDM(oActivator) != TRUE)
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{
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object oTest = GetFirstPC();
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string sTestName = GetPCPlayerName(oActivator);
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int nFound = FALSE;
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while (GetIsObjectValid(oTest) && (! nFound))
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{
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if (GetPCPlayerName(oTest) == sTestName)
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if(GetIsDM(oTest))
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nFound = TRUE;
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else
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{
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DestroyObject(oItem);
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SendMessageToPC(oActivator,"You are mortal and this is not yours!");
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return;
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}
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}
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oTest=GetNextPC();
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}
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string dmname = GetPCPlayerName(oActivator);
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SendMessageToAllDMs("Armageddon Staff Activated by " + dmname);
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WriteTimestampedLogEntry("Armageddon Staff Activated by " + dmname);
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SetLocalInt(GetModule(), "loadtimer", 2597) ;
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string time = IntToString(GetLocalInt(GetModule(), "loadtimer"));
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WriteTimestampedLogEntry("Timekeeper = " + time);
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object oWarn = GetFirstPC();
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while ((oWarn != OBJECT_INVALID))
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{
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location lVis = GetLocation(oWarn);
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SendMessageToPC(oWarn, "Emergency Reload Sequence Activated");
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_DISPEL_DISJUNCTION), lVis, 5.0);
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oWarn = GetNextPC();
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}
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}
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}
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