// Spawn in the defenders void main() { location loc; loc = GetLocation(GetObjectByTag("spawnskelchief3")); CreateObject(OBJECT_TYPE_CREATURE, "skelchief003", loc, TRUE); loc = GetLocation(GetObjectByTag("spawnskelchief4")); CreateObject(OBJECT_TYPE_CREATURE, "skelchief004", loc, TRUE); loc = GetLocation(GetObjectByTag("spawnskelchief5")); CreateObject(OBJECT_TYPE_CREATURE, "skelchief005", loc, TRUE); }