// Spawn in the scouts void main() { location loc; /* loc = GetLocation(GetObjectByTag("spawnwight6")); CreateObject(OBJECT_TYPE_CREATURE, "wightscout006", loc, TRUE); loc = GetLocation(GetObjectByTag("spawnwight7")); CreateObject(OBJECT_TYPE_CREATURE, "wightscout007", loc, TRUE); loc = GetLocation(GetObjectByTag("spawnwight8")); CreateObject(OBJECT_TYPE_CREATURE, "wightscout008", loc, TRUE); */ loc = GetLocation(GetObjectByTag("spawnravager9")); CreateObject(OBJECT_TYPE_CREATURE, "ghoulravager009", loc, TRUE); loc = GetLocation(GetObjectByTag("spawnravager10")); CreateObject(OBJECT_TYPE_CREATURE, "ghoulravager010", loc, TRUE); }