Added dialog to raise new players to 12th lvl

Added dialog to raise new players to 12th lvl
This commit is contained in:
Jaysyn904 2024-01-24 23:09:25 -05:00
parent fecfc845d8
commit f9f89b27cc
212 changed files with 24962 additions and 6756 deletions

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View File

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"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "PRC_XP_USE_SETXP"
},
"Type": {
"type": "dword",
"value": 1
},
"Value": {
"type": "int",
"value": 1
}
}
]
}

View File

@ -5834,6 +5834,17 @@
"value": "cryptguardftr"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "GIMPY"
},
"RESREF": {
"type": "resref",
"value": "gimpy"
}
},
{
"__struct_id": 0,
"CR": {

View File

@ -4715,7 +4715,7 @@
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Particularités des méphites à 10 DV"
"value": "Particularités des méphites à 10 DV"
},
"RESREF": {
"type": "resref",
@ -4726,7 +4726,7 @@
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Particularités des méphites à 15 DV"
"value": "Particularités des méphites à 15 DV"
},
"RESREF": {
"type": "resref",
@ -4737,7 +4737,7 @@
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Particularités des méphites à 20 DV"
"value": "Particularités des méphites à 20 DV"
},
"RESREF": {
"type": "resref",
@ -4748,7 +4748,7 @@
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Particularités des méphites à 25 DV"
"value": "Particularités des méphites à 25 DV"
},
"RESREF": {
"type": "resref",
@ -4759,7 +4759,7 @@
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Particularités des méphites à 30 DV"
"value": "Particularités des méphites à 30 DV"
},
"RESREF": {
"type": "resref",
@ -4770,7 +4770,7 @@
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Particularités des méphites à 5 DV"
"value": "Particularités des méphites à 5 DV"
},
"RESREF": {
"type": "resref",
@ -4781,7 +4781,7 @@
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Particularités des méphitesà 1 DV"
"value": "Particularités des méphitesà 1 DV"
},
"RESREF": {
"type": "resref",
@ -6376,7 +6376,7 @@
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": " 0@P`p€¡°ÀÐàðÿGenji's Coloring Book"
"value": " 0@P`p€¡°ÀÐàðÿGenji's Coloring Book"
},
"RESREF": {
"type": "resref",

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_module/ncs/ho_lvlup_pc.ncs Normal file

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_module/ncs/orctext.ncs Normal file

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_module/ncs/signpost.ncs Normal file

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@ -0,0 +1,14 @@
#include "nw_i0_tool"
void main()
{
object oPC = GetPCSpeaker();
RewardPartyXP(60000, oPC, FALSE);
string sTag=GetTag(OBJECT_SELF);
SetLocalInt(oPC, sTag, 1);
}

View File

@ -0,0 +1,9 @@
void main()
{
object oPC=GetPCSpeaker();
string sTag=GetTag(OBJECT_SELF);
SetLocalInt(oPC, sTag, 1);
}

View File

@ -0,0 +1,23 @@
//:: FileName henchman_joins
// Henchman joins PC, booting other henchman if necessary
#include "nw_i0_henchman"
void main()
{
if (GetIsObjectValid(GetHenchman(GetPCSpeaker())) == TRUE)
{ SetFormerMaster(GetPCSpeaker(), GetHenchman(GetPCSpeaker()));
object oHench = GetHenchman(GetPCSpeaker());
RemoveHenchman(GetPCSpeaker(), GetHenchman(GetPCSpeaker()));
AssignCommand(oHench, ClearAllActions());
}
SetWorkingForPlayer(GetPCSpeaker());
SetBeenHired();
ExecuteScript("NW_CH_JOIN", OBJECT_SELF);
SetLocalInt(GetObjectByTag("TownGuardintro2"), "nConversation", 4);
}

View File

@ -0,0 +1,15 @@
#include "x0_i0_partywide"
void main()
{
//:: Declare major variables
object oPC = GetEnteringObject();
int iParty = GetNumberPartyMembers(oPC);
if (iParty >= 2)
return;
//ActionStartConversation(oPC, "ho_lvlup_pc", TRUE, FALSE);
BeginConversation("ho_lvlup_pc", oPC);
}

112
_module/nss/intro2.nss Normal file
View File

@ -0,0 +1,112 @@
//::///////////////////////////////////////////////
//:: Default On Heartbeat
//:: NW_C2_DEFAULT1
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This script will have people perform default
animations.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Nov 23, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY))
{
if(TalentAdvancedBuff(40.0))
{
SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY, FALSE);
return;
}
}
if(GetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING))
{
int nDay = FALSE;
if(GetIsDay() || GetIsDawn())
{
nDay = TRUE;
}
if(GetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT") != nDay)
{
if(nDay == TRUE)
{
SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", TRUE);
}
else
{
SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", FALSE);
}
WalkWayPoints();
}
}
if(!GetHasEffect(EFFECT_TYPE_SLEEP))
{
if(!GetIsPostOrWalking())
{
if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
{
if(!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)))
{
if(!GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL) && !IsInConversation(OBJECT_SELF))
{
if(GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS) || GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN))
{
PlayMobileAmbientAnimations();
}
else if(GetIsEncounterCreature() &&
!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)))
{
PlayMobileAmbientAnimations();
}
else if(GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS) &&
!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)))
{
PlayImmobileAmbientAnimations();
}
}
else
{
DetermineSpecialBehavior();
}
}
else
{
//DetermineCombatRound();
}
}
}
}
else
{
if(GetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT))
{
effect eVis = EffectVisualEffect(VFX_IMP_SLEEP);
if(d10() > 6)
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
}
}
}
if(GetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1001));
}
if(GetLocalInt(OBJECT_SELF, "nConversation") == 1)
{
ActionSpeakString("No, and I'll hear no more on the matter.\nWe have our orders and we continue to guard this road until we are told otherwise.");
SetLocalInt(OBJECT_SELF, "nConversation", 2);
}
if(GetLocalInt(OBJECT_SELF, "nConversation") == 4)
{
ActionSpeakString("Don't be an adventurous fool Williande! *sighs* But if you must go good luck to you.");
SetLocalInt(OBJECT_SELF, "nConversation", 5);
}
}

View File

@ -0,0 +1,146 @@
//::///////////////////////////////////////////////
//:: Henchman Death Script
//::
//:: NW_CH_AC7.nss
//::
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
//:: <description>
//:://////////////////////////////////////////////
//::
//:: Created By:
//:: Modified by: Brent, April 3 2002
//:: Removed delay in respawning
//:: the henchman - caused bugs
//:://////////////////////////////////////////////
//::///////////////////////////////////////////////
//:: Greater Restoration
//:: NW_S0_GrRestore.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Removes all negative effects of a temporary nature
and all permanent effects of a supernatural nature
from the character. Does not remove the effects
relating to Mind-Affecting spells or movement alteration.
Heals target for 5d8 + 1 point per caster level.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 7, 2002
//:://////////////////////////////////////////////
//:: VFX Pass By: Preston W, On: June 20, 2001
#include "nw_i0_generic"
#include "nw_i0_plot"
/*
// * June 1: use RemoveEffects from plot include instead
void GreaterRestore(object oHench)
{
//Declare major variables
object oTarget = oHench;
effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION_GREATER);
effect eBad = GetFirstEffect(oTarget);
//Search for negative effects
while(GetIsEffectValid(eBad))
{
if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
GetEffectType(eBad) == EFFECT_TYPE_CURSE ||
GetEffectType(eBad) == EFFECT_TYPE_DISEASE ||
GetEffectType(eBad) == EFFECT_TYPE_POISON ||
GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL)
{
//Remove effect if it is negative.
RemoveEffect(oTarget, eBad);
}
eBad = GetNextEffect(oTarget);
}
// ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oTarget);
} */
void BringBack()
{
SetLocalObject(OBJECT_SELF,"NW_L_FORMERMASTER", GetMaster());
// : REMINDER: The delay is here for a reason
DelayCommand(0.1, RemoveEffects(OBJECT_SELF));
DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectResurrection(), OBJECT_SELF));
DelayCommand(0.3, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectHeal(GetMaxHitPoints(OBJECT_SELF)), OBJECT_SELF));
DelayCommand(5.1, SetIsDestroyable(TRUE, TRUE, TRUE));
object oWay = GetObjectByTag("NW_DEATH_TEMPLE");
if (GetIsObjectValid(oWay) == TRUE)
{
// * if in Source stone area, respawn at opening to area
if (GetTag(GetArea(OBJECT_SELF)) == "M4Q1D2")
{
DelayCommand(0.2, JumpToObject(GetObjectByTag("M4QD07_ENTER"), FALSE));
}
else
DelayCommand(0.2, JumpToObject(oWay, FALSE));
}
else
DelayCommand(0.3, ActionSpeakString("UT: No place to go"));
}
void main()
{
// * This is used by the advanced henchmen
// * Let Brent know if it interferes with animal
// * companions et cetera
if (GetIsObjectValid(GetMaster()) == TRUE)
{
object oMe = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, GetMaster());
if (oMe == OBJECT_SELF
// * this is to prevent 'double hits' from stopping
// * the henchmen from moving to the temple of tyr
// * I.e., henchmen dies 'twice', once after leaving your party
|| GetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED") == TRUE)
{
SetPlotFlag(oMe, TRUE);
SetAssociateState(NW_ASC_IS_BUSY, TRUE);
// AddJournalQuestEntry("Henchman", 99, GetMaster(), FALSE, FALSE, FALSE);
SetIsDestroyable(FALSE, TRUE, TRUE);
SetLocalInt(OBJECT_SELF, "NW_L_HEN_I_DIED", TRUE);
// RemoveHenchman(GetMaster());
// effect eRaise = EffectResurrection();
ClearAllActions();
DelayCommand(0.5, ActionDoCommand(SetCommandable(TRUE)));
DelayCommand(5.0, ActionDoCommand(SetAssociateState(NW_ASC_IS_BUSY, FALSE)));
DelayCommand(5.0, SetPlotFlag(oMe, FALSE));
BringBack();
SetCommandable(FALSE);
}
else
// * I am a familiar, give 1d6 damage to my master
if (GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetMaster()) == OBJECT_SELF)
{
// April 2002: Made it so that familiar death can never kill the player
// only wound them.
int nDam =d6();
if (nDam >= GetCurrentHitPoints(GetMaster()))
{
nDam = GetCurrentHitPoints(GetMaster()) - 1;
}
effect eDam = EffectDamage(nDam);
FloatingTextStrRefOnCreature(63489, GetMaster(), FALSE);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDam, GetMaster());
}
}
}

7
_module/nss/orctext.nss Normal file
View File

@ -0,0 +1,7 @@
int StartingConditional()
{
if (!(GetCurrentHitPoints(GetObjectByTag("orc_prisoner")) > 0))
return FALSE;
return TRUE;
}

View File

@ -0,0 +1,9 @@
int StartingConditional()
{
object oPC=GetPCSpeaker();
string sTag=GetTag(OBJECT_SELF);
return (GetLocalInt(oPC, sTag)==0);
//only returns true when variable is 0
}

5
_module/nss/signpost.nss Normal file
View File

@ -0,0 +1,5 @@
void main()
{
string smessage = "East: Helmsfield\nWest: The Long Road";
SpeakString(smessage, TALKVOLUME_TALK);
}

View File

@ -0,0 +1,13 @@
void main()
{
if (GetLocalInt(OBJECT_SELF, "nprisoner") == 0)
{
object oTrashCan = GetObjectByTag("TrashCan");
if(GetLocalInt(oTrashCan, "nGoodNPCDead") > 0)
{
location loc = GetLocation(GetObjectByTag("prisoner"));
CreateObject(OBJECT_TYPE_CREATURE, "prisoner1", loc, TRUE);
SetLocalInt(OBJECT_SELF, "nprisoner", 1);
}
}
}

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12377,
"type": "cexolocstring",
"value": {
"0": "Battle Horrors are magically animated suits of empty armor. They have a greater array of magic powers than do their lesser kin, Helmed Horrors."
"0": "Battle Horrors are magically animated suits of empty armor. They have a greater array of magic powers than do their lesser kin, Helmed Horrors.",
"id": 12377
}
},
"Dex": {
@ -160,10 +160,10 @@
]
},
"FirstName": {
"id": 12378,
"type": "cexolocstring",
"value": {
"0": "Battle Horror"
"0": "Battle Horror",
"id": 12378
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12400,
"type": "cexolocstring",
"value": {
"0": "With their gray, hairless flesh and empty white gaze, Bodaks are the undead remains of those who have been destroyed by the touch of evil."
"0": "With their gray, hairless flesh and empty white gaze, Bodaks are the undead remains of those who have been destroyed by the touch of evil.",
"id": 12400
}
},
"Dex": {
@ -128,10 +128,10 @@
]
},
"FirstName": {
"id": 12401,
"type": "cexolocstring",
"value": {
"0": "Bodak 1"
"0": "Bodak 1",
"id": 12401
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12400,
"type": "cexolocstring",
"value": {
"0": "With their gray, hairless flesh and empty white gaze, Bodaks are the undead remains of those who have been destroyed by the touch of evil."
"0": "With their gray, hairless flesh and empty white gaze, Bodaks are the undead remains of those who have been destroyed by the touch of evil.",
"id": 12400
}
},
"Dex": {
@ -128,10 +128,10 @@
]
},
"FirstName": {
"id": 12401,
"type": "cexolocstring",
"value": {
"0": "Bodak 2"
"0": "Bodak 2",
"id": 12401
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12458,
"type": "cexolocstring",
"value": {
"0": "The cursed, undead corruptions of once-upright paladins who fell from grace, Doom Knights are the scourge of all lands over which they hold dominion."
"0": "The cursed, undead corruptions of once-upright paladins who fell from grace, Doom Knights are the scourge of all lands over which they hold dominion.",
"id": 12458
}
},
"Dex": {
@ -156,10 +156,10 @@
]
},
"FirstName": {
"id": 12459,
"type": "cexolocstring",
"value": {
"0": "Doom Knight s9"
"0": "Doom Knight s9",
"id": 12459
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12458,
"type": "cexolocstring",
"value": {
"0": "The cursed, undead corruptions of once-upright paladins who fell from grace, Doom Knights are the scourge of all lands over which they hold dominion."
"0": "The cursed, undead corruptions of once-upright paladins who fell from grace, Doom Knights are the scourge of all lands over which they hold dominion.",
"id": 12458
}
},
"Dex": {
@ -156,10 +156,10 @@
]
},
"FirstName": {
"id": 12459,
"type": "cexolocstring",
"value": {
"0": "Doom Knight s10"
"0": "Doom Knight s10",
"id": 12459
}
},
"fortbonus": {

View File

@ -149,10 +149,10 @@
"value": ""
},
"Description": {
"id": 12492,
"type": "cexolocstring",
"value": {
"0": "Silver Dragons are regal and statuesque. They cheerfully assist good creatures in genuine need, often taking human or elven form to maintain their anonymity. Unfortunately this dragon has been abused by its captors and is in suboptimal condition. One also has to wonder how on Toril such a large creature was forced into such a confined location."
"0": "Silver Dragons are regal and statuesque. They cheerfully assist good creatures in genuine need, often taking human or elven form to maintain their anonymity. Unfortunately this dragon has been abused by its captors and is in suboptimal condition. One also has to wonder how on Toril such a large creature was forced into such a confined location.",
"id": 12492
}
},
"Dex": {
@ -262,10 +262,10 @@
]
},
"FirstName": {
"id": 12493,
"type": "cexolocstring",
"value": {
"0": "Allustriiellendial"
"0": "Allustriiellendial",
"id": 12493
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12512,
"type": "cexolocstring",
"value": {
"0": "Earth Elementals are immensely strong and tough, capable of pounding almost anything into rubble. They are often summoned by armies laying siege to great cities."
"0": "Earth Elementals are immensely strong and tough, capable of pounding almost anything into rubble. They are often summoned by armies laying siege to great cities.",
"id": 12512
}
},
"Dex": {
@ -121,10 +121,10 @@
]
},
"FirstName": {
"id": 12513,
"type": "cexolocstring",
"value": {
"0": "Earth Elemental"
"0": "Earth Elemental",
"id": 12513
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12514,
"type": "cexolocstring",
"value": {
"0": "Even stronger and tougher than their lesser kin, these Earth Elementals are among the oldest of their kind."
"0": "Even stronger and tougher than their lesser kin, these Earth Elementals are among the oldest of their kind.",
"id": 12514
}
},
"Dex": {
@ -135,10 +135,10 @@
]
},
"FirstName": {
"id": 12515,
"type": "cexolocstring",
"value": {
"0": "Elder Earth Elemental"
"0": "Elder Earth Elemental",
"id": 12515
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12512,
"type": "cexolocstring",
"value": {
"0": "Earth Elementals are immensely strong and tough, capable of pounding almost anything into rubble. They are often summoned by armies laying siege to great cities."
"0": "Earth Elementals are immensely strong and tough, capable of pounding almost anything into rubble. They are often summoned by armies laying siege to great cities.",
"id": 12512
}
},
"Dex": {
@ -135,10 +135,10 @@
]
},
"FirstName": {
"id": 12516,
"type": "cexolocstring",
"value": {
"0": "Greater Earth Elemental"
"0": "Greater Earth Elemental",
"id": 12516
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12512,
"type": "cexolocstring",
"value": {
"0": "Earth Elementals are immensely strong and tough, capable of pounding almost anything into rubble. They are often summoned by armies laying siege to great cities."
"0": "Earth Elementals are immensely strong and tough, capable of pounding almost anything into rubble. They are often summoned by armies laying siege to great cities.",
"id": 12512
}
},
"Dex": {
@ -128,10 +128,10 @@
]
},
"FirstName": {
"id": 12517,
"type": "cexolocstring",
"value": {
"0": "Huge Earth Elemental"
"0": "Huge Earth Elemental",
"id": 12517
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12551,
"type": "cexolocstring",
"value": {
"0": "More deadly and cunning than their lesser kin, the Ghoul, these undead carrion eaters have the added ability to paralyze their victims."
"0": "More deadly and cunning than their lesser kin, the Ghoul, these undead carrion eaters have the added ability to paralyze their victims.",
"id": 12551
}
},
"Dex": {
@ -135,10 +135,10 @@
]
},
"FirstName": {
"id": 12552,
"type": "cexolocstring",
"value": {
"0": "Ghast Scout"
"0": "Ghast Scout",
"id": 12552
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12551,
"type": "cexolocstring",
"value": {
"0": "More deadly and cunning than their lesser kin, the Ghoul, these undead carrion eaters have the added ability to paralyze their victims."
"0": "More deadly and cunning than their lesser kin, the Ghoul, these undead carrion eaters have the added ability to paralyze their victims.",
"id": 12551
}
},
"Dex": {
@ -135,10 +135,10 @@
]
},
"FirstName": {
"id": 12552,
"type": "cexolocstring",
"value": {
"0": "Ghast Scout 6"
"0": "Ghast Scout 6",
"id": 12552
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12551,
"type": "cexolocstring",
"value": {
"0": "More deadly and cunning than their lesser kin, the Ghoul, these undead carrion eaters have the added ability to paralyze their victims."
"0": "More deadly and cunning than their lesser kin, the Ghoul, these undead carrion eaters have the added ability to paralyze their victims.",
"id": 12551
}
},
"Dex": {
@ -135,10 +135,10 @@
]
},
"FirstName": {
"id": 12552,
"type": "cexolocstring",
"value": {
"0": "Ghast Scout 7"
"0": "Ghast Scout 7",
"id": 12552
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12551,
"type": "cexolocstring",
"value": {
"0": "More deadly and cunning than their lesser kin, the Ghoul, these undead carrion eaters have the added ability to paralyze their victims."
"0": "More deadly and cunning than their lesser kin, the Ghoul, these undead carrion eaters have the added ability to paralyze their victims.",
"id": 12551
}
},
"Dex": {
@ -135,10 +135,10 @@
]
},
"FirstName": {
"id": 12552,
"type": "cexolocstring",
"value": {
"0": "Ghast Scout 8"
"0": "Ghast Scout 8",
"id": 12552
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12551,
"type": "cexolocstring",
"value": {
"0": "More deadly and cunning than their lesser kin, the Ghoul, these undead carrion eaters have the added ability to paralyze their victims."
"0": "More deadly and cunning than their lesser kin, the Ghoul, these undead carrion eaters have the added ability to paralyze their victims.",
"id": 12551
}
},
"Dex": {
@ -135,10 +135,10 @@
]
},
"FirstName": {
"id": 12552,
"type": "cexolocstring",
"value": {
"0": "Ghast Scout 9"
"0": "Ghast Scout 9",
"id": 12552
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12551,
"type": "cexolocstring",
"value": {
"0": "More deadly and cunning than their lesser kin, the Ghoul, these undead carrion eaters have the added ability to paralyze their victims."
"0": "More deadly and cunning than their lesser kin, the Ghoul, these undead carrion eaters have the added ability to paralyze their victims.",
"id": 12551
}
},
"Dex": {
@ -135,10 +135,10 @@
]
},
"FirstName": {
"id": 12552,
"type": "cexolocstring",
"value": {
"0": "Ghast Scout 10"
"0": "Ghast Scout 10",
"id": 12552
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12553,
"type": "cexolocstring",
"value": {
"0": "These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life."
"0": "These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life.",
"id": 12553
}
},
"Dex": {
@ -135,10 +135,10 @@
]
},
"FirstName": {
"id": 56567,
"type": "cexolocstring",
"value": {
"0": "Ghoul Ravager"
"0": "Ghoul Ravager",
"id": 56567
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12553,
"type": "cexolocstring",
"value": {
"0": "These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life."
"0": "These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life.",
"id": 12553
}
},
"Dex": {
@ -135,10 +135,10 @@
]
},
"FirstName": {
"id": 56567,
"type": "cexolocstring",
"value": {
"0": "Ghoul Ravager 6"
"0": "Ghoul Ravager 6",
"id": 56567
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12553,
"type": "cexolocstring",
"value": {
"0": "These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life."
"0": "These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life.",
"id": 12553
}
},
"Dex": {
@ -135,10 +135,10 @@
]
},
"FirstName": {
"id": 56567,
"type": "cexolocstring",
"value": {
"0": "Ghoul Ravager 7"
"0": "Ghoul Ravager 7",
"id": 56567
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12553,
"type": "cexolocstring",
"value": {
"0": "These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life."
"0": "These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life.",
"id": 12553
}
},
"Dex": {
@ -135,10 +135,10 @@
]
},
"FirstName": {
"id": 56567,
"type": "cexolocstring",
"value": {
"0": "Ghoul Ravager 8"
"0": "Ghoul Ravager 8",
"id": 56567
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12553,
"type": "cexolocstring",
"value": {
"0": "These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life."
"0": "These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life.",
"id": 12553
}
},
"Dex": {
@ -135,10 +135,10 @@
]
},
"FirstName": {
"id": 56567,
"type": "cexolocstring",
"value": {
"0": "Ghoul Ravager 9"
"0": "Ghoul Ravager 9",
"id": 56567
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12553,
"type": "cexolocstring",
"value": {
"0": "These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life."
"0": "These undead carrion eaters haunt the graveyards and battlefields that bore them, still bearing the rotting flesh they once wore in life.",
"id": 12553
}
},
"Dex": {
@ -135,10 +135,10 @@
]
},
"FirstName": {
"id": 56567,
"type": "cexolocstring",
"value": {
"0": "Ghoul Ravager 10"
"0": "Ghoul Ravager 10",
"id": 56567
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12569,
"type": "cexolocstring",
"value": {
"0": "Created by demented wizards, Bone Golems are generally used to guard prized possessions. Their bodies are pieced together from various creatures, both humanoid and monster."
"0": "Created by demented wizards, Bone Golems are generally used to guard prized possessions. Their bodies are pieced together from various creatures, both humanoid and monster.",
"id": 12569
}
},
"Dex": {
@ -114,10 +114,10 @@
]
},
"FirstName": {
"id": 12570,
"type": "cexolocstring",
"value": {
"0": "Bone Golem"
"0": "Bone Golem",
"id": 12570
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12569,
"type": "cexolocstring",
"value": {
"0": "Created by demented wizards, Bone Golems are generally used to guard prized possessions. Their bodies are pieced together from various creatures, both humanoid and monster."
"0": "Created by demented wizards, Bone Golems are generally used to guard prized possessions. Their bodies are pieced together from various creatures, both humanoid and monster.",
"id": 12569
}
},
"Dex": {
@ -114,10 +114,10 @@
]
},
"FirstName": {
"id": 12570,
"type": "cexolocstring",
"value": {
"0": "Bone Golem Guard"
"0": "Bone Golem Guard",
"id": 12570
}
},
"fortbonus": {

View File

@ -57,10 +57,10 @@
"value": ""
},
"Description": {
"id": 12571,
"type": "cexolocstring",
"value": {
"0": "Unable to speak or make any vocal noise, these kilned and crafted horrors walk and move with a slow, clumsy gait."
"0": "Unable to speak or make any vocal noise, these kilned and crafted horrors walk and move with a slow, clumsy gait.",
"id": 12571
}
},
"Dex": {
@ -114,10 +114,10 @@
]
},
"FirstName": {
"id": 12572,
"type": "cexolocstring",
"value": {
"0": "Clay Golem"
"0": "Clay Golem",
"id": 12572
}
},
"fortbonus": {

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