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2023-09-21 20:25:34 -04:00
// * script: henchman_leaves
// * NPC Henchman leaves PC.
// * Use in [Actions Taken] tab of henchman's departing dialog line.
#include "nw_i0_henchman"
void main()
{
SetFormerMaster(GetPCSpeaker(), OBJECT_SELF);
RemoveHenchman(GetPCSpeaker());
ClearAllActions();
}