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2023-09-21 20:25:34 -04:00
// Copyright (C) 2002, Leo Lipelis
// need to declare this function ahead of its use
// to avoid compilation error;
// this function will destroy an object and everything
// inside of it recursively
void TrashObject(object obj)
{
// if this is not a container, just destroy it and we're done
if (GetHasInventory(obj) == FALSE) {
DestroyObject(obj);
} else {
object oItem = GetFirstItemInInventory(obj);
// destroy everything in the inventory first
while (oItem != OBJECT_INVALID)
{
TrashObject(oItem);
oItem = GetNextItemInInventory(obj);
}
// destroy the container itself
DestroyObject(obj);
}
}
void main()
{
int iItemDropLifeSpan = 20;
// iCounterMax must always be greater than iItemDropLifeSpan
int iCounterMax = 1000;
string sTrashMark = "iTrashMark";
int iCounter = GetLocalInt(OBJECT_SELF, "iCounter");
iCounter++;
iCounter = iCounter % iCounterMax;
if (iCounter == 0) { iCounter++; } // 0 is reserved
SetLocalInt(OBJECT_SELF, "iCounter", iCounter);
object obj = GetFirstObjectInArea();
while (obj != OBJECT_INVALID)
{
int iObjType = GetObjectType(obj);
// match based on type first, because comparing int
// is faster than string; wrong types don't reach
// string comparison
if (iObjType == OBJECT_TYPE_PLACEABLE)
{
string sTag = GetTag(obj);
// this assumes that every item drop from a monster
// comes in a placeable container with a tag name
// of "Body Bag"; it seems to be true, but if this
// assumption is false, this code needs to be fixed
if (sTag == "Body Bag")
{
int iTrashMark = GetLocalInt(obj, sTrashMark);
if (iTrashMark == 0) {
SetLocalInt(obj, sTrashMark, iCounter);
} else {
int iTimeAlive = 0;
if (iCounter >= iTrashMark) {
iTimeAlive = iCounter - iTrashMark;
} else {
iTimeAlive = iCounterMax - iTrashMark + iCounter - 1;
}
if (iTimeAlive > iItemDropLifeSpan) {
TrashObject(obj);
}
}
}
}
obj = GetNextObjectInArea();
}
}