// Spawn in the defenders

void main()
{
location loc;
loc = GetLocation(GetObjectByTag("spawnskelchief3"));
CreateObject(OBJECT_TYPE_CREATURE, "skelchief003", loc, TRUE);
loc = GetLocation(GetObjectByTag("spawnskelchief4"));
CreateObject(OBJECT_TYPE_CREATURE, "skelchief004", loc, TRUE);
loc = GetLocation(GetObjectByTag("spawnskelchief5"));
CreateObject(OBJECT_TYPE_CREATURE, "skelchief005", loc, TRUE);
}
