22 lines
1.0 KiB
Plaintext
22 lines
1.0 KiB
Plaintext
/*//////////////////////////////////////////////////////////////////////////////
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Script: xx_pc_8_disturb
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Programmer: Philos
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////////////////////////////////////////////////////////////////////////////////
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Player OnDisturbed event script for PC AI.
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Fires when the inventory of oCreature is changed i.e. added or removed.
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Creatures can't have items added or removed from its inventory (it's not a
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container), then the only way this fires for creatures if something is stolen.
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*///////////////////////////////////////////////////////////////////////////////
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#include "0i_associates"
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void main()
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{
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if(AI_DEBUG) ai_Debug("xx_pc_8_disturb", "14", GetName(OBJECT_SELF) + " is been disturbed!");
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// We do nothing at the moment... lets not mess up our factions ok?
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// This should be defined by the server admins and is commented out.
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//if(ai_GetIsBusy(OBJECT_SELF, FALSE) || ai_Disabled()) return;
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//object oTarget = GetLastDisturbed();
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//if (oTarget != OBJECT_INVALID) ai_DoMonsterCombatRound ();
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}
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