TheHordeOrcs_PRC8/_module/nss/pe_mod_set.nss
Jaysyn904 0e9e2c6950 2025/07/18 Update
Added PEPS.
Full compile.
2025-07-18 12:13:13 -04:00

120 lines
5.1 KiB
Plaintext

/*//////////////////////////////////////////////////////////////////////////////
Script Name: pe_mod_settings
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
PEPS Plugin to set module and area settings.
/*//////////////////////////////////////////////////////////////////////////////
const string AI_MODULE_HEARTBEAT_SCRIPT = "AI_MODULE_HEARTBEAT_SCRIPT";
#include "0i_main"
void main()
{
// Get the last player to use targeting mode
object oPC = GetLastPlayerToSelectTarget();
string sTargetMode = GetLocalString(oPC, AI_TARGET_MODE);
if(oPC == OBJECT_SELF && sTargetMode != "")
{
// Get the targeting mode data
object oTarget = GetTargetingModeSelectedObject();
vector vTarget = GetTargetingModeSelectedPosition();
location lLocation = Location(GetArea(oPC), vTarget, GetFacing(oPC));
object oAssociate = GetLocalObject(oPC, AI_TARGET_ASSOCIATE);
// If the user manually exited targeting mode without selecting a target, return
if(!GetIsObjectValid(oTarget) && vTarget == Vector())
{
return;
}
// Targeting code here.
if(sTargetMode == "TEST_LEVEL_TARGET")
{
int nLevel = ai_GetCharacterLevels(oTarget);
int nXPNeeded = StringToInt(Get2DAString("exptable", "XP", nLevel));
int nXPToGive = nXPNeeded - GetXP(oTarget);
GiveXPToCreature(oTarget, nXPToGive);
ai_SendMessages(GetName(oTarget) + " has gained " + IntToString(nXPToGive) + " experience to gain 1 level.", AI_COLOR_YELLOW, oPC);
}
else if(sTargetMode == "TEST_GOLD_TARGET")
{
GiveGoldToCreature(oTarget, 10000);
ai_SendMessages(GetName(oTarget) + " has gained 10,000 gold.", AI_COLOR_YELLOW, oPC);
}
else if(sTargetMode == "TEST_REST_TARGET")
{
ForceRest(oTarget);
ai_SendMessages(GetName(oTarget) + " has rested.", AI_COLOR_GREEN, oPC);
}
else if(sTargetMode == "TEST_HEAL_TARGET")
{
int nHeal = GetMaxHitPoints(oTarget) - GetCurrentHitPoints(oTarget);
if(nHeal > 0)
{
effect eHeal = EffectHeal(nHeal);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
ai_SendMessages(GetName(oTarget) + " has been healed.", AI_COLOR_GREEN, oPC);
}
}
else if(sTargetMode == "TEST_ID_TARGET") SetIdentified(oTarget, !GetIdentified(oTarget));
else if(sTargetMode == "TEST_CLEAR_TARGET")
{
ClearAllActions(TRUE, oTarget);
}
else if(sTargetMode == "TEST_KILL_TARGET")
{
effect eDmg = EffectDamage(10000);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDmg, oTarget);
ai_SendMessages(GetName(oTarget) + " has been killed.", AI_COLOR_RED, oPC);
}
else if(sTargetMode == "TEST_REMOVE_TARGET")
{
SetIsDestroyable(TRUE, FALSE, FALSE, oTarget);
DestroyObject(oTarget);
ai_SendMessages(GetName(oTarget) + " has been removed!", AI_COLOR_RED, oPC);
}
}
// Run all non-targeting code here, usually NUI events.
else
{
object oPC = NuiGetEventPlayer();
int nToken = NuiGetEventWindow();
string sEvent = NuiGetEventType();
string sElem = NuiGetEventElement();
int nIndex = NuiGetEventArrayIndex();
//string sWndId = NuiGetWindowId(oPC, nToken);
//**********************************************************************
//if(GetLocalInt(oPC, AI_NO_NUI_SAVE)) return;
if(sEvent == "click")
{
if(sElem == "btn_combat_music_off")
{
object oArea = GetFirstArea();
while(GetIsObjectValid(oArea))
{
MusicBattleChange(oArea, 0);
oArea = GetNextArea();
}
ai_SendMessages(GetModuleName() + " has had the combat music removed. Save your game or you may loose this change!", AI_COLOR_GREEN, oPC);
}
if(sElem == "btn_night_to_day")
{
object oModule = GetModule();
string sScript = GetEventScript(oModule, EVENT_SCRIPT_MODULE_ON_HEARTBEAT);
if(sScript == "pc_mod_set")
{
sScript = GetLocalString(oPC, AI_MODULE_HEARTBEAT_SCRIPT);
SetEventScript(oModule, EVENT_SCRIPT_MODULE_ON_HEARTBEAT, sScript);
DeleteLocalString(oPC, AI_MODULE_HEARTBEAT_SCRIPT);
SendMessageToPC(oPC, "Module has been set to use normal time passage!");
}
else
{
SetLocalString(oPC, AI_MODULE_HEARTBEAT_SCRIPT, sScript);
SetEventScript(oModule, EVENT_SCRIPT_MODULE_ON_HEARTBEAT, "pc_mod_set");
SendMessageToPC(oPC, "Module has been set to pass through nighttime to make it morning!");
}
}
}
}
}