TheHordeOrcs_PRC8/_module/nss/0c_if_has_spell.nss
Jaysyn904 0e9e2c6950 2025/07/18 Update
Added PEPS.
Full compile.
2025-07-18 12:13:13 -04:00

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/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_if_has_spell
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Text Appears When script that checks to see if caster can cast the specified spell.
Param
nSpell# - the spell to look for nSpell1, sSpell2, nSpell3 for each spell to check.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_spells"
int StartingConditional()
{
object oCaster = OBJECT_SELF;
int nCnt = 1;
int nSpell;
string sSpell;
while(nCnt < 20)
{
sSpell = GetScriptParam("nSpell" + IntToString(nCnt));
if(sSpell == "") return FALSE;
nSpell = StringToInt(sSpell);
if(GetHasSpell(nSpell, oCaster)) return TRUE;
//else if(ai_GetKnownSpell(oCaster, nSpell)) return TRUE;
nCnt++;
}
return FALSE;
}