TheHordeOrcs_PRC8/_module/nss/0c_henchmenspell.nss
Jaysyn904 0e9e2c6950 2025/07/18 Update
Added PEPS.
Full compile.
2025-07-18 12:13:13 -04:00

82 lines
3.4 KiB
Plaintext

/*///////////////////////////////////////////////////////////////////////////////
Script: 0c_henchmenspell
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Action script to cast a specific spell for a henchman.
Script Param
nTarget (INT) : 0 = ALL, 1 PC, 2 Caster, 3-6 = oPC's Henchman, 7 = PC's Familiar
8 = PC's Animal Companion, 9 = PC's Summon.
nBuffType = 1 all 2 short 3 long, 4 healing, 5 lay on hands.
If nBuffType is 0 then it will cast a specific spell from
Variable "0_SPELL_TO_CAST". Use script: 0c_h_spell_cast spell to set the spell.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
float ai_UseLayOnHands(object oTarget, object oPC, float fDelay, object oCaster);
void main()
{
object oTarget, oPC = GetPCSpeaker();
object oCreature = OBJECT_SELF;
float fDelay;
int nTarget = StringToInt(GetScriptParam("nTarget"));
int nBuffType = StringToInt(GetScriptParam("nBuffType"));
// Cast a group of buff spells based on nBuffType and nTarget or a single spell.
if(nBuffType < 4)
{
// Cast a specific spell.
if(nBuffType == 0)
{
int nSpell = GetLocalInt(oCreature, "0_SPELL_TO_CAST");
// These are buff spells so Acid fog (index 0) is not a valid spell.
if(nSpell > 0)
{
ai_ClearCreatureActions();
object oTarget = GetLocalObject(oCreature, "AI_ALLY_TARGET_" + IntToString(nTarget));
if(oTarget != OBJECT_INVALID && ai_CheckAndCastSpell(oCreature, nSpell, 0, 0.0f, oTarget, oPC))
{
DeleteLocalInt(oCreature, "0_SPELL_TO_CAST");
}
else
{
if(!ai_GetAIMode(oCreature, AI_MODE_DO_NOT_SPEAK)) PlayVoiceChat(VOICE_CHAT_CANTDO, oCreature);
string sSpellName = GetStringByStrRef(StringToInt(Get2DAString("spells", "Name", nSpell)));
ai_SendMessages("I cannot cast " + sSpellName + ".", AI_COLOR_RED, oPC);
}
}
}
// Cast a creatures buff spells on nTarget.
else ai_CastBuffs(oCreature, nBuffType, nTarget, oPC);
}
// Cast Healing spells.
else if(nBuffType == 4)
{
ai_SetupAllyTargets(oCreature, oPC);
oTarget = GetLocalObject(oCreature, "AI_ALLY_TARGET_" + IntToString(nTarget));
ai_TryHealing(oCreature, oTarget);
}
// Use lay on hands.
else if(nBuffType == 5)
{
ai_SetupAllyTargets(oCreature, oPC);
oTarget = GetLocalObject(oCreature, "AI_ALLY_TARGET_" + IntToString(nTarget));
ai_UseLayOnHands(oTarget, oPC, 0.0f, oCreature);
}
else if(!ai_GetAIMode(oCreature, AI_MODE_DO_NOT_SPEAK)) PlayVoiceChat(VOICE_CHAT_CUSS, oCreature);
}
float ai_UseLayOnHands(object oTarget, object oPC, float fDelay, object oCreature)
{
int nHpLost = GetMaxHitPoints(oTarget) - GetCurrentHitPoints(oTarget);
if(!nHpLost)
{
if(!ai_GetAIMode(oCreature, AI_MODE_DO_NOT_SPEAK)) PlayVoiceChat(VOICE_CHAT_CANTDO, oCreature);
ai_SendMessages(GetName(oTarget) + " does not need healed.", AI_COLOR_RED, oPC);
}
else
{
ai_SendMessages(GetName(oCreature) + " is laying hands on " + GetName(oTarget), AI_COLOR_GREEN, oPC);
ActionUseFeat(FEAT_LAY_ON_HANDS, oTarget);
fDelay += 6.0f;
}
return fDelay;
}