/*////////////////////////////////////////////////////////////////////////////// Script: 0e_c2_4_convers Programmer: Philos //////////////////////////////////////////////////////////////////////////////// Monster OnConversation; Fires when oCreature has been clicked on for conversation. Fires when oCreature hears a shout from another creature. If SetListening is FALSE then oCreature will not "hear" anything. */////////////////////////////////////////////////////////////////////////////// #include "0i_associates" void ai_MonsterCommands(object oCreature, object oSpeaker, int nMatch); void main() { object oCreature = OBJECT_SELF; ExecuteScript("prc_npc_conv", OBJECT_SELF); if(AI_DEBUG) ai_Debug("nw_c2_default4", "15", GetName(oCreature) + " listens " + IntToString(GetListenPatternNumber()) + " to " + GetName(GetLastSpeaker()) + "." + " AI_AM_I_SEARCHING: " + IntToString(GetLocalInt(oCreature, AI_AM_I_SEARCHING))); if(ai_GetIsBusy(oCreature) || ai_Disabled(oCreature) || GetLocalInt(oCreature, AI_AM_I_SEARCHING)) return; if(ai_GetIsInCombat(oCreature)) { ai_DoMonsterCombatRound(oCreature); return; } object oLastSpeaker = GetLastSpeaker(); int nMatch = GetListenPatternNumber(); if(nMatch != -1) { if(GetFactionEqual(oLastSpeaker, oCreature)) ai_MonsterCommands(oCreature, oLastSpeaker, nMatch); } else { ai_ClearCreatureActions(); BeginConversation(); } // Send the user-defined event if appropriate if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DIALOGUE)); } } void ai_MonsterCommands(object oCreature, object oSpeaker, int nMatch) { object oTarget = GetLocalObject(oSpeaker, AI_MY_TARGET); if(nMatch == AI_ALLY_SEES_AN_ENEMY || nMatch == AI_ALLY_HEARD_AN_ENEMY) { if(AI_DEBUG) ai_Debug("nw_c2_default4", "46", GetName(oCreature) + " heard " + GetName(oSpeaker) + " has seen an enemy!"); if(ai_CanIAttack(oCreature)) ai_FindTheEnemy(oCreature, oSpeaker, oTarget, TRUE); } else if(nMatch == AI_ALLY_ATKED_BY_WEAPON || nMatch == AI_ALLY_ATKED_BY_SPELL) { if(AI_DEBUG) ai_Debug("nw_c2_default4", "53", GetName(oCreature) + " heard " + GetName(oSpeaker) + " has been attacked by " + GetName(GetLocalObject(oSpeaker, AI_MY_TARGET)) + "!"); if(ai_CanIAttack(oCreature)) ai_FindTheEnemy(oCreature, oSpeaker, oTarget, TRUE); } else if(nMatch == AI_ALLY_IS_WOUNDED) { if(AI_DEBUG) ai_Debug("nw_c2_default4", "60", GetName(oCreature) + " heard " + GetName(oSpeaker) + " is wounded!"); if(ai_GetIsInCombat(oCreature)) ai_TryHealingTalent(oCreature, ai_GetNumOfEnemiesInRange(oCreature), oSpeaker); else ai_TryHealing(oCreature, oSpeaker); } /*else if(nMatch == AI_ALLY_IS_DEAD) { } */ }