/*////////////////////////////////////////////////////////////////////////////// Script: 0c_if_has_feat Programmer: Philos //////////////////////////////////////////////////////////////////////////////// Text Appears When script that checks to see if they have a specific feat. Param: sTarget - either "OBJECT_SELF", or "PCSpeaker", blanks defaults to "PCSpeaker" nFeat - the feat number from Feats.2da bNot - if 1 TRUE then this returns true for the target not having the feat. */////////////////////////////////////////////////////////////////////////////// #include "0i_main" int StartingConditional() { string sTarget = GetScriptParam("sTarget"); int nFeat = StringToInt(GetScriptParam("nFeat")); int bNot = StringToInt(GetScriptParam("bNot")); object oCreature; if(sTarget == "OBJECT_SELF") oCreature = OBJECT_SELF; else if(sTarget == "" || sTarget == "PCSpeaker") oCreature = GetPCSpeaker(); if(bNot) return !GetHasFeat(nFeat, oCreature); return (GetHasFeat(nFeat ,oCreature) || ai_GetIsDungeonMaster(oCreature)); }